This first table lists the merchants that must be spawned using a merchant node. These are the names you would enter when asked "What template would you like to spawn?".
| Alchemist | Appraiser |
Architect | Armorer | Assassin | Baker |
| Banker | Barber |
Bard | BarKeep | BarMaid | Blacksmith |
| Bowyer | BucsBanker | Bucshealer | Butcher | Carpenter | Cobbler |
| Cook | Farmer | Fisherman | Healer | Herbalist | InnKeeper |
| Jeweler | LeatherWorker | Mage | MapMaker | Provisioner | Scribe |
| ShipWright | StableMaster | Tailor | Tinker | Weaponsmith | Weaver |
Town Person Types:
NPCs not controlled by merchant nodes. Though some of these NPCs do buy and sell items, they also perform other duties, for example the healers. Their AI is a little more complicated than the merchant AI. These NPCs can be spawned using a spawn point or created directly by using the .createnpc command:
| Auctioneer |
Battlemage | Crier | Employee | Escortee | Paladin |
| Peasant1 | Person | Townperson | WanderingHealer | ||
You may have noticed that there are three healer and two banker NPCs. The wanderinghealerwill only resurrect a dead player who is not a criminal or murderer. The normal healer NPC will not heal criminals and murderers but the BucsHealer will heal anyone regardless of their criminal or murderer status. The same principle applies to the normal banker and bucsbanker. The regular banker will not do business with criminals and murderers but the bucsbanker will do business with anyone.